A physics based multiplayer fighting game

Platforms & Countries 🕹️ 🎮
🌐 USA and Europe
🗣 Voice actors language: English
🖥️ Menu languages: English, Italian, German, French, Spanish
🔀 Cross-platform multiplayer
🏵️ Competitive ranking
Who we are

Momento Games is an indie studio located in Switzerland 🇨🇭
We love all kinds of games, but deep into our heart we have a special spot for multiplayer & competitive games. As gamers we love to play games like Apex Legends, Dark Souls, Fable, Hades, Rocket League, Overwatch, The Culling, etc… .
Software
We like to support Free Software and we try to use it as much as we can. Most of the tools we create are released under the MIT license, and if a full release is impossible we release parts of it. Here are three software we have released under the MIT license:
- Godot Network Synchronizer this is a godot module to create real time multiplayer games.
- Godex this is another godot engine module to create games using the ECS pattern.
- Runtime Skeletal Mesh Generator this is an Unreal Engine 4 module to create a SkeletalMesh at runtime (useful to create a downloadable skin system in UE4).
We have directly contributed to some open source projects too, like Godot Engine, Amethyst game engine, Bullet Physics, and more.
Tools
As programming language for our games we mainly use C++ but worth to mention that we love other languages like: Zig, Rust.
To create the 3D models we are using Blender, while the painting is done using Substance Painter. To manipulate images we use Gimp.
From time to time we also create videos, and our video editing tool is the amazing KDELive.
To create Flying Toyz we are using Unreal Engine 5.
Chat with us 🗨️💭
If you want to chat with us, or stay tuned with Flying Toyz updates, visit our discord channel.